![]() ![]() But with the setup you will not use spells much, since the character you choose is mostly melee autoattack focussed with some abilities to deal with crowds and defense. Later in the game Void Arrow becomes really strong. Lastly you have black magic, which is very potent at dealing damage, but not early on. You have Brutality, which is 100% melee focussed and Discipline which is defense, but also melee focussed. You can actually pick and choose whatever 3 skilltrees you want, you don'have to cycle through the presets. Since most, and even trashmobbs, have 100% absorbtion on at least 2 magical n 1 physical type.Ok so Inquisitor is a preset melee character. On CM you realy want all kinds of dmg types, not using physical atks slows you down way to much. ![]() Maybe heal + zombies + rally, would still use a melee weapon ( theres a sword scaling on intelligence ) just for the rally buff on ya heros/zombies ) Well in that case, no chance of getting anything effective. ( your entire team goes melee, only exception yria or MC once you have the artefact "Van'Karewa", that bow is dope dho. I usually use healing on undergast only, to keep the zombies/army alive. Yria, rohen n undergust already have it n its still not good :D DD-Rohen ( with battle mage, elemental weapon + amulett he deals 6+ dmg types at once ) also Rohen can reach over 70% parry upto 83% with aura buff, way higher than Isgrimm or MC. with his full armor isgrimm can reach 100% absorbtion to all dmg types tank isgrimm n give him "Knowledge of the Xarlonthep" ![]() If you want 2 use earthquake anyways go with: blackmagic ( black magic 1-6, call of the forsaken 3, maybe: void ) brutality or archery ( 1-6, nothing else ) discipline ( sword n board 2, alchemists blood 1, call to arms 3, maybe: shield bash 1-3 ) n blackmagic kinda must have no matter if tank or dmgdealer ![]()
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